This entry from a writer whose nom de plum is ea_spouse writes a lengthy post on what it is like to have your significant other work for EA Games. Most of it tells of horrid lengthy days spent in "crunch time" and no compensation for overtime work. My understanding of the game programming industry is that it was always like this. Except my understanding came when games were produced by small shops not the mega-development company that is EA Games. Working for the man sucks.

Labels: