It's not just in game development, but is prevalent in the entire software community. "Crunch time" or, as the article calls it, "Death March" is plain foolishness.

I don't doubt that there are times to put in overtime, but to make it S.O.P. is wrong. I think we need some explaining to do.

http://arstechnica.com/gaming/news/2011/05/the-death-march-the-problem-of-crunch-time-in-game-development.ars

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